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Project Cars DirectX 12 Up To 40% Boost To PC

UPDATED: The dev have now clarified that it was only for PC and the Xbox One version will only get a 7% boost.

The Head of Studio slightly mad studio has been answering users’ questions on the forum. A user asked on the XBOX one thread if “what would be the benefits for project cars utilising DX12?” Which Bell replied back with “About 30-40%”. As users wasn’t taking in the massive (they couldn’t believe the number he gave) he assured users by telling them he wasn’t exaggerating.

ProjectCarsIan2 ProjectCarsIan1If you are wondering what DirectX 12 is check this out:

“DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before.  Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware.  And it isn’t just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about.  From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you’ve been waiting for.

What makes Direct3D 12 better?  First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization.  In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.  And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.”