Update : The game will be running 30fps not 60fps, this was just recently updated by a developer which was confirmed by DualShockers.
World of Tanks has been on PC for a while but recently was just announced that it will be coming to the PlayStation 4. The PS4 owners will be in for a treat as Marketing Product Manager Max Chuvalov has confirmed
60fps 30fps 1080p, but there is so much more.
He has mentioned that the PS4 version of the game will graphically “more sophisticated” than the PC version, and it due to the PC version has a huge scale of different machines to support, and majority of the community plays on a low/mid spec PCs.
Which in a way makes sense, as all PS4 do run the same hardware, thus when it comes to development, it only required one type of hardware to work with. But this doesn’t excuse that the PC version was terribly optimized. Yes, with the PS4 version you work with one type of hardware but in a way it’s similar when it comes to the PC. An example is you if you optimize the game for the FX-8350 (CPU), Intel CPU would also gain from that too. Optimize the game for the Kelper GPUs (e.g. 760) and you will see Maxwell GPU will have benefits.
The PS4 version will have all tanks, environments and HD maps on release. With that weather conditions, night battles, and dynamic effects will be included.
Chuvalov has also stated that the PS4 version and the Xbox One version are “almost the same” visually.